![]() ![]() Stop reusing the first UV map slot for texture projection by in #480.Always use spawn multiprocessing context by in #435.Size options are now disabled by default and will use the model's preferred size. Many common issues are now caught before you ever press "Generate". Image names now include the prompt alongside the seed. Increase the batch size for significantly faster generation of multiple iterations, file batch, or upscaling.Īutomatic Projection Baking / Better UV handlingĮnable the "Bake" option to project back onto the mesh's original UV map.ĭream Textures will now preserve your original UV map instead of overwriting it.Īll DirectX 12-capable GPUs are now compatible with Dream Textures! Download the directml version of the add-on if you have a non-NVIDIA GPU. ![]() The axes the open image is seamless along is automatically detected for better upscaling and image to image results. Join the Dream Textures Discord server to discuss the add-on, share your art, and get help from other users. It also includes AMD support, seamless axis detection, projection baking, optimizations and UI enhancements, and more. ![]()
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